CVE-2026-110734EPSS p3.8%
CVE-2026-110734CVE-2026-110734
Description
Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's repeat/copy count fits the remaining capacity of the row buffer. A crafted .hdr file therefore writes attacker-supplied bytes past the end of the heap allocation, with the overflow length and content controlled by the file. The defect is reached automatically when the product imports a crafted .hdr (e.g., when opening a project containing one), and at runtime in exported projects that load untrusted .hdr images. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.
Scoring
| CVSS | 2.5 () |
| Vector | CVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:N/I:L/A:N |
| EPSS | 0.15% probability of exploitation · percentile 3.8% · 2026-10-17T12:00:28Z |
| Last modified | 2026-10-16 |